Incidently, our second guy stands 9.5m away from the target.Īs he walks past the barrels. I put Bitanti Village on because I wanted to confirm whether of not the Motorboat has any bearing on the situation. Yet one can safely jump down and back up again, (which to the player, sounds louder!) And safely kill the target, without arousing suspicion. To stood down, but listening hence his partner reacts to the assassination. Upon reloading the game, you might discover that you need to move slightly in order for your position to register and the option to Melee Kill be granted.Įven the slightest movement on the wall is enough to alert the target and his murmer is enough to change his partners stance from stood down. That guy, who you Melee Kill in the back of the knee, at the beginning of Bitanti Village? If you get into position to kill him and then save, (while his pal is still walking at the barrels). ![]() Here's something I just discovered, upon stopping writing for a min or two. Ofc, there's a perfectly logical explanation for this behaviour. This is why when you throw a stone and then throw another one immediately the target ignores the second stone and cannot be lured again, until satisfied with the results of his initial investigation! (All three of you being within 2m squared during the attack). While his mate continues on towards their point of original interest. ![]() But you think, "You know what? I'm going to take the second guy out". These two may be all but touching one another. Together, they walk right past the bush which you ducked into. Including the targets state of alert and attitude, (attitude meaning busy state and/or focus in this case).Įxample: Two guys have caught a whiff of you and upon investigation. ![]() (Implies there's a scuffle).Ĭircumstances often play a role. Stealth Kill - Target remains unalerted (Surgical strike). Y'all might not appreciate my input? But if we can agree to use the correct terminology, it might help to mitigate any misunderstanding from the discussion.
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